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Skills: (10)
- Bluff 8 (+12, +16 Attractive)
- Escape Artist 3 (+3)
- Language [English]
- Notice 8 (+12)
- Sense Motive 6 (+10)
- Sleight of hand 10 (+10)
- Stealth 4 (+4)
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Feats: (14)
- Attractive
- Equipment 1
- Defensive Roll 2
- Distract (Bluff)
- Fearless
- Interpose
- Jack-of-all-trades
- Luck 4
- Sneak Attack 1
- Taunt
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Equipment:
- Cellphone
- Undercover Vest (Subtle)
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Powers: (59)
- Danger Sense (1)
- Immunity 37 (37) (Critical hits, bullets, reflex saves)
- Luck Control 2 (10) [Extras: Area (Burst), Selective Attack] (Spend point on others and force reroll)
- Enhanced Feats: (11)
- Beginner's Luck
- Blind-fight
- Inspire 4
- Leadership
- Seize Initiative
- Ultimate Save [Toughness]
- Uncanny Dodge [Mental]
- Zen Strike
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Combat: (24)
- Attack 5 (10), Damage +4 (unarmed), +6 (sneak attack)
- Defense 9 (18), Dodge 4
- Initiative +0
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Abilities 18 + Skills 10 (40 ranks) + Feats 14 +
Powers 59 + Combat 28 + Saves 9 = 138
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Real Name: Faustine Garnier
Height: 160 cm
Weight: 59 kg
Hair: Brown
Eyes: Brown
Nemesis:Nemesis, Greek goddess of vengeance and ill fortune
Origin: Born lucky.
Kind of stumbled through life without ever trying. Realized she was really good at gambling. Casinos realized she was a little too good at gambling, got banned in France. Went to US to gamble some more. Got bored with it. Realized that when she was around other people were lucky, too. Travelled around country spreading good luck. Accidentally foiled a robbery this one time. With advent of other superheroes realized that might be a good way to put her abilities to use. Abilities: - Attractive: (Passive) She's a pretty lady.
+4 to Bluff and Diplomacy when appropriate - Equipment: (Passive) Cellphone and vest.
Cellphone for calling, vest for +3 Toughness - Distract: (Standard) Distraction is important in gambling.
Opposed Bluff check to daze opponent - Fearless: (Passive) Being so lucky has given her a lot of confidence.
Immune to fear effects - Interpose: (Reaction) She knows she's less likely to get hurt than whoever she is pushing out of the way.
Retarget attacks to herself - Jack-of-all-trades: (Passive) Things still work even if she has no idea what she's doing.
Use any skill untrained - Luck: (Passive) Every hand is five aces.
Bonus hero points - Taunt: (Standard) Years of being French have left her with a keen ability to make fun of people.
Demoralize with a Bluff check instead of Intimidate - Danger Sense: (Passive) Ambushes don't work well against her.
DC 15 Notice check to act during surprise rounds - Immunity: (Passive) Things just have a habit of missing her.
Immune to bullets and area attacks - Luck Control: (Reaction/Hero point) The actions of people around her tend to work out well for her.
Can force rerolls for people - Beginner's Luck: (Hero point) Tends to do pretty well when trying new things.
Get 5 ranks in a skill for an encounter - Blind-fight: (Passive) Gets some lucky hits in even when she can't see.
Half penalties to attack and move when can't see - Inspire: (Full-round/Hero point) Others do a little better when she's around.
Allies get +4 to attacks, saves, and checks for 1 round - Leadership: (Standard) People tend to shake off bad conditions when she's around.
Remove an ally's condition (dazed, fascinated, fatigued, panicked, shaken, or stunned) - Seize Initiative: (Hero point) Can react faster than she should.
Go first in initiative - Ultimate Save: (Hero point) Gets lucky and takes less damage.
Replaces Toughness save with a 20 - Uncanny Dodge: (Passive) Still manages to dodge things she doesn't notice yet.
Retains dodge bonus when surprised or flat-footed - Zen Strike: (Passive) Tends to hit in just the right place to do the most damage.
Use wisdom bonus instead of strength for damage
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