BACCARAT
STR
+1
12
DEX
+0
10
CON
+1
12
INT
+0
10
WIS
+4
18
CHA
+4
18
TOUGHNESS
+6/+4
FORTITUDE
+5
REFLEX
+0
WILL
+9
Skills: (17)
  • Bluff 8 (+12, +16 Attractive)
  • Escape Artist 5 (+5)
  • Knowledge (Current events) 2 (+2)
  • Knowledge (Pop culture) 2 (+2)
  • Language [English]
  • Notice 9 (+13)
  • Profession (Gambler) 15 (+19)
  • Sense Motive 8 (+12)
  • Sleight of hand 10 (+10)
  • Stealth 8 (+8)
Feats: (23)
  • Attack Specialization (unarmed) 2
  • Attractive
  • Equipment 3
  • Defensive Roll 2
  • Distract (Bluff)
  • Fearless
  • Improved Defense
  • Interpose
  • Jack-of-all-trades
  • Luck 5
  • Rage
  • Set-up
  • Sneak Attack 1
  • Taunt
  • Teamwork 3
Equipment:
  • Cellphone
  • Undercover Vest (Subtle)
  • Headquarters and vehicle
Powers: (92)
  • Danger Sense (1)
  • Probability Control 10 (70) [Extras: Action, Fortune, Range 2; Flaws: Limited]
  • Enhanced Feats: (14)
    • Beginner’s Luck
    • Blind-fight
    • Inspire 4
    • Leadership
    • Perfect Timing
    • Seize Initiative
    • Ultimate Aim
    • Ultimate Save [Toughness]
    • Ultimate Skill [Bluff]
    • Uncanny Dodge [Mental]
    • Zen Strike
  • Create Object 1 (7) (Power feats: Innate, Precise, Subtle, Subtle; Extras: Duration [Continuous])
Combat: (24)
  • Attack 5, 9 (unarmed) (10), Damage +4 (unarmed), +6 (sneak attack)
  • Defense 9 (18), Dodge 4
  • Initiative +0
Abilities 20 + Skills 17 (52 ranks) + Feats 24 + Powers 92 + Combat 28 + Saves 9 = 190 of 190
Real Name: Faustine Garnier
Height: 160 cm
Weight: 59 kg
Hair: Brown
Eyes: Brown

Nemesis:Nemesis, Greek goddess of vengeance and ill fortune

Origin: Born lucky.

Kind of stumbled through life without ever trying. Realized she was really good at gambling. Casinos realized she was a little too good at gambling, got banned in France. Went to US to gamble some more. Got bored with it. Realized that when she was around other people were lucky, too. Travelled around country spreading good luck. Accidentally foiled a robbery this one time. With advent of other superheroes realized that might be a good way to put her abilities to use.

Abilities:

  • Attack Specialization: (Passive) Practice, practice, practice.
    +4 to unarmed attacks
  • Attractive: (Passive) She’s a pretty lady.
    +4 to Bluff and Diplomacy when appropriate
  • Create Object: (Standard) Useful objects have a habit of turning up when she looks for them.
    Objects of up to 5 foot cube appear as real items.
  • Defensive Roll: (Passive) She rarely gets hit where it hurts.
    +2 to Toughness
  • Equipment: (Passive) Cellphone and vest. Headquarters, vehicle.
    Cellphone for calling, vest for +3 Toughness
  • Distract: (Standard) Distraction is important in gambling.
    Opposed Bluff check to daze opponent
  • Fearless: (Passive) Being so lucky has given her a lot of confidence.
    Immune to fear effects
  • Improved Defense: (Standard) Sometimes she really does not want to get hit.
    +6 Dodge from Total Defense action
  • Interpose: (Reaction) She knows she’s less likely to get hurt than whoever she is pushing out of the way.
    Retarget attacks to herself
  • Jack-of-all-trades: (Passive) Things still work even if she has no idea what she’s doing.
    Use any skill untrained
  • Luck: (Passive) Every hand is five aces.
    Bonus hero points
  • Set-up: (Passive) Her allies can hit their enemies easier with her around.
    Effects of interaction skills in combat transfered to teammate
  • Sneak attack: (Passive) Not above punching someone in the back of the head.
    +2 damage on surprise attacks
  • Taunt: (Standard) Years of being French have left her with a keen ability to make fun of people.
    Demoralize with a Bluff check instead of Intimidate
  • Teamwork: (Passive) Not going to let anyone down.
    +5 bonus from Aid actions
  • Danger Sense: (Passive) Ambushes don’t work well against her.
    DC 15 Notice check to act during surprise rounds
  • Probability Control: (Passive) Time to spread the luck around.
    All allies can only roll 10 or above.
  • Beginner’s Luck: (Hero point) Tends to do pretty well when trying new things.
    Get 5 ranks in a skill for an encounter
  • Blind-fight: (Passive) Gets some lucky hits in even when she can’t see.
    Half penalties to attack and move when can’t see
  • Inspire: (Full-round/Hero point) Others do a little better when she’s around.
    Allies get +4 to attacks, saves, and checks for 1 round
  • Leadership: (Standard) People tend to shake off bad conditions when she’s around.
    Remove an ally’s condition (dazed, fascinated, fatigued, panicked, shaken, or stunned)
  • Perfect Timing: (Hero point) Right place, right time.
    Spend a hero point to show up.
  • Seize Initiative: (Hero point) Can react faster than she should.
    Go first in initiative
  • Ultimate Aim: (Hero point) Bullseye.
    Replaces attack roll with a 20 when aiming
  • Ultimate Save: (Hero point) Gets lucky and takes less damage.
    Replaces Toughness roll with a 20
  • Uncanny Dodge: (Passive) Still manages to dodge things she doesn’t notice yet.
    Retains dodge bonus when surprised or flat-footed
  • Zen Strike: (Passive) Tends to hit in just the right place to do the most damage.
    Use wisdom bonus instead of strength for damage