--- !edx.rubyforge.org,2005/EdX::Character#0.9.2 parent: !edx.rubyforge.org,2005/EdX::Campaign#0.9.2 description: '' game_dice: 6 game_master: '' genre: Multi-Genre name: '' notes: '' period: '' power_level: Human setting: '' starting_character_points: 50 starting_skill_points: 20 url: '' affiliations: "SUSPIRIA, Destruction City Heroes" age: "30" attributes: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 6 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Attack Combat Mastery source: "Tri-Stat: Core System Role-Playing Game" page: 13 cost_per_level: 3 progression: !ruby/object:EdX::Progression description: "+[Linear] bonus to ACV" modified_stat: :attack_combat_value description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 13 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Combat Technique source: "Tri-Stat: Core System Role-Playing Game" page: 14 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "[Linear] technique(s) remaining" abilities: Steady Hand: 1 Leap Attack: 1 Concealment: 1 Deflection: 1 Blind Shooting: 1 Reflection: 1 Portable Armoury: 1 Lightning Reflexes: 1 Block Ranged Attacks: 1 Two Weapons: 1 Blind Fighting: 1 Accuracy: 1 One Shot Left: 1 ACV Knockback: 1 Weapons Encyclopaedia: 1 Judge Opponent: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Accuracy slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Blind Fighting slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Blind Shooting slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Concealment slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Judge Opponent slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Leap Attack slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Lightning Reflexes slots: 1 times_taken: 2 - !ruby/object:EdX::Ability name: One Shot Left slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Portable Armoury slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Steady Hand slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Two Weapons slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Weapons Encyclopaedia slots: 1 times_taken: 1 - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 8 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Defence Combat Mastery source: "Tri-Stat: Core System Role-Playing Game" page: 17 cost_per_level: 2 progression: !ruby/object:EdX::Progression description: "+[Linear] bonus to DCV" modified_stat: :defence_combat_value description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 2 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Extra Attacks source: "Tri-Stat: Core System Role-Playing Game" page: 19 cost_per_level: 8 progression: !ruby/object:EdX::Progression description: "[Linear+2] attacks per round" description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 4 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Extra Defences source: "Tri-Stat: Core System Role-Playing Game" page: 19 cost_per_level: 3 progression: !ruby/object:EdX::Progression description: "[Linear+2] defences per round" description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 3 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Heightened Awareness source: "Tri-Stat: Core System Role-Playing Game" page: 22 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "+[Linear*2] Check Value bonus" description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 10 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Highly Skilled source: "Tri-Stat: Core System Role-Playing Game" page: 22 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "+[Linear*10] SPs" modified_stat: :skill_points description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 2 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Massive Damage source: "Tri-Stat: Core System Role-Playing Game" page: 25 cost_per_level: 5 progression: !ruby/object:EdX::Progression description: "[Linear*10] damage" description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 4 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Organisational Ties source: "Tri-Stat: Core System Role-Playing Game" page: 27 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: - '' - connected - '' - respected status - '' - middle rank - '' - senior rank - '' - controlling rank options: - Organisation with moderate power: Organisation with great power: :cost_per_level: 2 Organisation with significant power: :cost_per_level: 1 description: selected_options: - Organisation with moderate power - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Special Defence source: "Tri-Stat: Core System Role-Playing Game" page: 36 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "[Linear] Special Defence slot(s) remaining" abilities: Specific Attack Ability: 1 Pain: 1 Sleep: 1 One Type of Magic: 1 Ageing: 1 Hunger: 1 Air/Oxygen to Breath: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Pain slots: 1 times_taken: 1 - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 4 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Special Movement source: "Tri-Stat: Core System Role-Playing Game" page: 37 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "[Linear] type(s) of movement remaining" abilities: Wall-Crawling: 1 Untrackable: 1 Zen Direction: 1 Swinging/Brachiating: 1 Slithering: 1 Balance: 1 Cat-Like: 1 Wall-Bouncing: 1 Light-Footed: 1 Dimension Hop: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Balance slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Cat-Like slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Untrackable slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Light-Footed slots: 1 times_taken: 1 - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 5 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Tough source: "Tri-Stat: Core System Role-Playing Game" page: 39 cost_per_level: 2 progression: !ruby/object:EdX::Progression description: "[Linear*20] Health Points" modified_stat: :health_points description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: Whip notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Item of Power source: "Tri-Stat: Core System Role-Playing Game" page: 24 cost_per_level: 3 progression: !ruby/object:EdX::Progression description: "[Linear*5] CPs" sub_points_expression: progress denied_defects: - Conditional Ownership - Famous - Ism - Marked - Nemesis - Owned - Red Tape - Significant Other - Skeleton in the Closet - Wanted options: - Difficult to lose or steal: :cost_per_level: 1 Easy to lose or steal: - Usable only by character: :cost: 2 Can be used by anyone: Restricted use: :cost: 1 description: selected_options: - Difficult to lose or steal - Usable only by character sub_attributes: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Special Attack source: "Tri-Stat: Core System Role-Playing Game" page: 32 cost_per_level: 4 progression: !ruby/object:EdX::Progression description: "[Linear*20] attack damage" options: - Secondary Attack: :cost_per_level: -3 abilities: Mind Attack: 5 Vampiric (improve stats above normal): 4 Burning: 1 Accurate: 1 Auto-Fire: 3 Concealable: 1 Homing (Sensory Blocks common): 1 Targeted (+normal damage): 2 Trap: 1 Aura: 2 Drain Body: 1 Enduring: 1 Flare: 1 Soul Attack: 5 Muscle Powered: 1 Contagious (Highly): 4 Flexible: 1 Linked (Attack): 2 Spreading: 1 Stun: 1 Undetectable: 4 Drain Soul: 1 Linked (Attack) w/ bonuses: 4 No Healing: 1 Penetrating (Armour): 1 Quake: 1 Targeted: 1 Affects Incorporeal: 1 Penetrating (Force Field): 1 Vampiric: 2 Indirect: 1 Long Range: 1 Area Effect: 1 Contagious (Mildly): 2 Drain Mind: 1 Iritant: 1 Drain Energy: 1 Homing (Sensory Blocks uncommon): 2 Knockback: 1 Tangle: 2 Incapacitating: 3 Incurable: 4 Vampiric (improve health above normal): 3 disabilities: Only In Specific Environment: 1 Self-Destruct: 4 Slow: 1 Melee: 2 Inaccurate: 1 No Damage: 1 Toxic: 1 Backblast: 1 Only In Very Rare Environment: 2 Drop Shields: 1 Internal: 1 Short Range: 1 Static: 2 Unreliable: 1 Limited Shots: 1 Stoppable: 1 Low Penetration: 1 Hand Held: 1 Uses Energy: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Flexible slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Iritant slots: 1 times_taken: 1 selected_disabilities: - !ruby/object:EdX::Ability name: Hand Held slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Melee slots: 2 times_taken: 1 selected_options: [] sub_defects: [] - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: Bow notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Item of Power source: "Tri-Stat: Core System Role-Playing Game" page: 24 cost_per_level: 3 progression: !ruby/object:EdX::Progression description: "[Linear*5] CPs" sub_points_expression: progress denied_defects: - Conditional Ownership - Famous - Ism - Marked - Nemesis - Owned - Red Tape - Significant Other - Skeleton in the Closet - Wanted options: - Difficult to lose or steal: :cost_per_level: 1 Easy to lose or steal: - Usable only by character: :cost: 2 Can be used by anyone: Restricted use: :cost: 1 description: selected_options: - Difficult to lose or steal - Usable only by character sub_attributes: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Special Attack source: "Tri-Stat: Core System Role-Playing Game" page: 32 cost_per_level: 4 progression: !ruby/object:EdX::Progression description: "[Linear*20] attack damage" options: - Secondary Attack: :cost_per_level: -3 abilities: Mind Attack: 5 Vampiric (improve stats above normal): 4 Burning: 1 Accurate: 1 Auto-Fire: 3 Concealable: 1 Homing (Sensory Blocks common): 1 Targeted (+normal damage): 2 Trap: 1 Aura: 2 Drain Body: 1 Enduring: 1 Flare: 1 Soul Attack: 5 Muscle Powered: 1 Contagious (Highly): 4 Flexible: 1 Linked (Attack): 2 Spreading: 1 Stun: 1 Undetectable: 4 Drain Soul: 1 Linked (Attack) w/ bonuses: 4 No Healing: 1 Penetrating (Armour): 1 Quake: 1 Targeted: 1 Affects Incorporeal: 1 Penetrating (Force Field): 1 Vampiric: 2 Indirect: 1 Long Range: 1 Area Effect: 1 Contagious (Mildly): 2 Drain Mind: 1 Iritant: 1 Drain Energy: 1 Homing (Sensory Blocks uncommon): 2 Knockback: 1 Tangle: 2 Incapacitating: 3 Incurable: 4 Vampiric (improve health above normal): 3 disabilities: Only In Specific Environment: 1 Self-Destruct: 4 Slow: 1 Melee: 2 Inaccurate: 1 No Damage: 1 Toxic: 1 Backblast: 1 Only In Very Rare Environment: 2 Drop Shields: 1 Internal: 1 Short Range: 1 Static: 2 Unreliable: 1 Limited Shots: 1 Stoppable: 1 Low Penetration: 1 Hand Held: 1 Uses Energy: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Accurate slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Penetrating (Armour) slots: 1 times_taken: 1 selected_disabilities: - !ruby/object:EdX::Ability name: Hand Held slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Limited Shots slots: 1 times_taken: 3 selected_options: [] sub_defects: [] - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 2 linked_defects: [] name: '' notes: '' pmv_ranks: :Duration: 7 reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Plant Control source: "Tri-Stat: Core System Role-Playing Game" page: 28 cost_per_level: 2 required_pmvs: - :Duration progression: !ruby/object:EdX::Progression description: "[Fast+2] cm radius" description: - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: ARROW PUNCH notes: Any wood to Arrows pmv_ranks: :Range: 0 :Duration: 9 reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Transmutation source: "Tri-Stat: Core System Role-Playing Game" page: 40 cost_per_level: 5 required_pmvs: - :Duration optional_pmvs: - :Range progression: !ruby/object:EdX::Progression description: "[Medium] kg" options: - Any objects: General class of objects: :cost_per_level: -1 Any object to similar object: :cost_per_level: -1 Specific category and similar mass: :cost_per_level: -2 description: selected_options: - Specific category and similar mass - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 1 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Natural Weapons source: "Tri-Stat: Core System Role-Playing Game" page: 27 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "[Linear] natural weapon(s) remaining" abilities: Claws: 1 Spikes: 1 Beak: 1 Mandibles: 1 Horns: 1 Spines: 1 Tail Striker: 1 Tentacles: 1 Fangs: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Claws slots: 1 times_taken: 1 - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 3 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Special Defence source: "Tri-Stat: Core System Role-Playing Game" page: 36 cost_per_level: 1 progression: !ruby/object:EdX::Progression description: "[Linear] Special Defence slot(s) remaining" abilities: Specific Attack Ability: 1 Pain: 1 One Type of Magic: 1 Sleep: 1 Ageing: 1 Hunger: 1 Air/Oxygen to Breath: 1 description: selected_abilities: - !ruby/object:EdX::Ability name: Ageing slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Air/Oxygen to Breath slots: 1 times_taken: 1 - !ruby/object:EdX::Ability name: Hunger slots: 1 times_taken: 1 - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 2 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Armour source: "Tri-Stat: Core System Role-Playing Game" page: 13 cost_per_level: 3 progression: !ruby/object:EdX::Progression description: "[Linear*10] damage reduction" options: - Partial (half Armour): :cost: -1 Partial (no Armour): :cost: -2 Full: - Optimized: :progress: 2.0 - Shield: :progress: 2.0 :cost_per_level: -2 description: selected_options: - Full - !edx.rubyforge.org,2005/EdX::Attribute#0.9.2 annotation: '' level: 5 linked_defects: [] name: '' notes: '' reduction_bonus: 0 rules: !edx.rubyforge.org,2005/EdX::AttributeRules#0.9.2 name: Tunneling source: "Tri-Stat: Core System Role-Playing Game" page: 40 cost_per_level: 2 progression: !ruby/object:EdX::Progression description: "[Medium+3] m/hr" description: background: '' base_body: 10 base_mind: 7 base_skill_points: 60 base_soul: 10 character_points: 225 defects: - !edx.rubyforge.org,2005/EdX::Defect#0.9.2 annotation: '' level: 1 name: Weak to Fire notes: '' rules: !edx.rubyforge.org,2005/EdX::DefectRules#0.9.2 name: Achilles Heel source: "Tri-Stat: Core System Role-Playing Game" page: 50 bonus_per_level: 1 progression: !ruby/object:EdX::Progression description: - rare attack form - uncommon attack form - common attack form description: gender: MAN height: dunnolol name: Magnum Adams (Reincarnated) notes: > Weapons: Combat Knife 6 Throwing Knife 4 Heavy Pistol (Accurised, Laser Sight) 12 AP: half damage Heavy Shotgun 22, 6 shots, spread Incendiary: 17 damage, 1/4th damage per round for 5 rounds if catches fire Submachine Gun 10, 6 shots, auto, spread Sniper Rifle (Restricted) (Scope) 20 Stinger Missile (Restricted) 60 C4 (Restricted) Damage varies Other: Soft Body Armor 8 armor, -2 Body checks Remote Detonator Magic Stun Stick occupation: Plant Man of Mystery physical_description: '' player: ME skills: - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 4 name: Acrobatics rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Acrobatics source: "Tri-Stat: Core System Role-Playing Game" page: 45 relevant_stats: - :body specializations: - Balance - Flexibility - Jumps - Tumbling description: selected_specializations: - Jumps - Tumbling - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Climbing rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Climbing source: "Tri-Stat: Core System Role-Playing Game" page: 45 relevant_stats: - :body specializations: - Natural Surfaces - Poles - Walls - Vegetation description: selected_specializations: - Natural Surfaces - Walls - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Demolitions rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Demolitions source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :body - :mind specializations: - Artificial Structures - Bomb Disposal - " Natural Sturctures" - Safe Cracking - Underwater description: selected_specializations: - Artificial Structures - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Driving rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Driving source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :body - :mind specializations: - Big Rig - Car - Motorcycle - Small Truck - Tank description: selected_specializations: - Car - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Foreign Culture rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Foreign Culture source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind specialization_limit: :Slow description: selected_specializations: - Russia - Middle East - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Interrogation rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Interrogation source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind - :soul specializations: - Drugs - Phychological - Physical description: selected_specializations: - Physical - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Intimidation rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Intimidation source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind - :body - :soul specializations: - Business - Political - Street description: selected_specializations: - Street - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 4 name: Languages rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Languages source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind specializations: - Braille - Code Language - Lip Reading - Sign Language specialization_limit: :Slow description: selected_specializations: - Spanish - Russian - Arabic - Farsi - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Law rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Law source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind specializations: - Civil - Criminal - Customs - Family description: selected_specializations: - International - Criminal - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 1 name: Mechanics rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Mechanics source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind - :body specializations: - Aeronautical - Armourer - Automotive - Gunsmith - Locksmith - Micro - Traps description: selected_specializations: - Gunsmith - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Military Sciences rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Military Sciences source: "Tri-Stat: Core System Role-Playing Game" page: 48 relevant_stats: - :mind specializations: - Hardware Recognition - Intelligence Analysis - Logistics - Strategy - Tactics - Teamwork description: selected_specializations: - Hardware Recognition - Intelligence Analysis - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 1 name: Police Sciences rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Police Sciences source: "Tri-Stat: Core System Role-Playing Game" page: 48 relevant_stats: - :mind specializations: - Ballistics - Criminology - Forensics description: selected_specializations: - Forensics - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Powerlifting rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Powerlifting source: "Tri-Stat: Core System Role-Playing Game" page: 48 relevant_stats: - :body specializations: - Bulky Objects - Free Weights - Humans - Moving Ojbects - Small Objects (Hand-Held) description: selected_specializations: - Bulky Objects - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 3 name: Stealth rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Stealth source: "Tri-Stat: Core System Role-Playing Game" page: 48 relevant_stats: - :body - :mind specializations: - Camouflage - Concealment - Silent Movement description: selected_specializations: - Silent Movement - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 3 name: Swimming rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Swimming source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :body specializations: - Competition - Deap-Sea Diving - Free Diving - Scuba - Snorkelling description: selected_specializations: - Free Diving - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 1 name: Performing Arts rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Performing Arts source: "Tri-Stat: Core System Role-Playing Game" page: 48 relevant_stats: - :body - :mind - :soul specializations: - Comedy - Dance - Drama - Music - Public Speaking - Singing - Fast Talking description: selected_specializations: - Music - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 4 name: Management/Admin rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Management/Admin source: "Tri-Stat: Core System Role-Playing Game" page: 47 relevant_stats: - :mind specializations: - Accounting - Banking - Executive - Fraud - Government - Marketing - Small Business description: selected_specializations: - Government - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 3 name: Archery rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Archery source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :attack_combat_value specializations: - Bow - Crossbow description: selected_specializations: - Bow - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 3 name: Melee Attack rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Melee Attack source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :attack_combat_value specializations: - Axe - Baton/Club - Knife - Improvised Weapons - Polearms - Shield - Sword - Whips/Chains description: selected_specializations: - Whips/Chains - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 1 name: Melee Defence rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Melee Defence source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :defence_combat_value specializations: - Axe - Baton/Club - Knife - Improvised Weapons - Polearms - Shield - Sword - Whips/Chains description: selected_specializations: - Whips/Chains - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 2 name: Unarmed Attack rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Unarmed Attack source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :attack_combat_value specializations: - Strikes - Holds - Throws - Grappling description: selected_specializations: - Strikes - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 1 name: Unarmed Defence rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Unarmed Defence source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :defence_combat_value specializations: - Strikes - Holds - Throws - Grappling description: selected_specializations: - Strikes - !edx.rubyforge.org,2005/EdX::Skill#0.9.2 level: 1 name: Ranged Defence rules: !edx.rubyforge.org,2005/EdX::SkillRules#0.9.2 name: Ranged Defence source: "Tri-Stat: Core System Role-Playing Game" page: 49 relevant_stats: - :defence_combat_value specializations: - Personal - Air Vehicle - Ground Vehicle - Water Vehicle - Space Vehicle description: selected_specializations: - Personal territory: Destruction City weight: dunnolol